﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace HS {
    class Character {
        /*Atributos*/
        /***********************************************************************************/
        protected int x, y;
        protected int idCharacter;//Código del personaje.
        protected string name;
        protected int life;       //vida del personaje
        protected double accuracy;   //precisión, es un porcentaje de probabilidad de tiro
        protected string description;

        public Texture2D imgChar; //creo diego

        /*Constructores*/
        /***********************************************************************************/


        /*Metodos Sets y Gets*/
        /***********************************************************************************/
        public int getX(){
            return x;
        }
        public void setX(int x) {
            this.x = x;
        }
        public int getY(){
            return y;
        }
        public void setY(int y) {
            this.y = y;
        }
        public int getidCharacter() {
            return idCharacter;
        }
        public void setidCharacter(int idCharacter) {
            this.idCharacter = idCharacter;
        }
        public string getName() {
            return name;
        }
        public void setName(string name) {
            this.name = name;
        }
        public int getLife() {
            return life;
        }
        public void setLife(int life) {
            this.life = life;
        }
        public double getAccuracy() {
            return accuracy;
        }
        public void setAccuracy(double accuracy) {
            this.accuracy = accuracy;
        }
        public string getDescription() {
            return description;
        }
        public void setDescription(string description) {
            this.description = description;
        }
    

    }
}
